Smaller: Traditional animation requires an image for each animation frame. In addition to the many editor features described below, the live performances for Spine Runtimes show how animations can be layered and combined to achieve all sorts of actions. Spine is integrated with features to help you work efficiently. This is called bone frame animation or cut animation and has many advantages over traditional animation. Animation in Spine is done by attaching an image to a bone and then creating an animation for the bones. Spine aims to have an efficient, streamlined workflow for both creating animations in the editor and using those animations in the Spine Runtime. Spine is a special tool for creating animated 2D animations in the game. System requirements : Supported operating system: Windows 7/8/10 Interface language : Multilingual (Russian is present)
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